Download Basics Animation, Volume 2: Digital Animation by Andrew Chong PDF

By Andrew Chong

Electronic know-how has made the construction of animation easier, speedier and extra generally to be had than at any time in cinema historical past. some of the instruments to be had to the amateur alike have additionally broadened the pallet of the animator in order that the bounds among media have blurred. fundamentals Animation: electronic Animation will examine the background of the medium charting its development with references to express examples, which display the expansion and improvement of the shape during the last 50 years. With contributions from innovators and pioneers within the medium to give day practitioners within the cinema, video game, and tv industries, electronic Animation will introduce and view the various key facets enthusiastic about generating electronic animation.

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Think about what is animated and who is animating. How is action motivated? How does narrative function in a game? This will enable the game player to think about how games are constructed and how they relate to traditional forms of animation and storytelling. ▲◀ title Space Invaders animator Tomohiro Nishikado/Taito The Space Invaders game is still seductive and addictive, evidenced by the fact that a licensed version of it was included in a release for Xbox in 2005. Early special effects > The birth of computer games > First CGI in cinema 40 | 41 First CGI in cinema The complexity involved in creating computer-generated images meant the expertise lay in the hands of engineers, scientists and researchers with only a handful of artists working with the direct intention of producing animation in an art and entertainment context.

The technique gave smoother animation and allowed for a far more variable range of movement in the ‘gamespace’. Vector games generated a specific look and feel because they used the screen as an oscilloscope rather than a television screen. Atari designer Ed Rotberg created a threedimensional vector game called Battlezone. Battlezone was a forerunner of the ‘firstperson shooter’ (FPS), which involved navigating a tank on a virtual battlefield while avoiding and destroying enemy tanks in order to score.

Physical artwork was filmed using a backlit technique with a rostrum camera to give the appearance of screen illumination. Movement was either created traditionally through drawn artwork or by using masks to reveal light out of dark. For appearances of the ‘computer’ animation on set, the action was back-projected on to screens, allowing the graphics to be recorded with the actors’ performances. ◀▶ title The Hitchhiker’s Guide to the Galaxy – for television animator Rod Lord Pioneers The simulation of a computer style earned Rod Lord the BAFTA for best graphics in 1982.

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